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{ Category Archives } Game AI

Game Artificial Intelligence.

OpenTTD AI

Wright AI likes airports, I hope mine will be a bit more varied
I’ve decided to finally get into OpenTTD’s AI, and after some failed attempts got the build available to compile on Windows, since annoyingly no build is done automatically for the win32 platform. In any case, I’ve got the tutorials up and running, and [...]

AI Game Dev writing

So, I’m writing odd articles at AIGameDev.com now the first one, a roundup of a previous discussion on AI, is now up. It’s interesting stuff, and I hope to carry on working there for a while to not just help, but improve my knowledge as well

I’m going to the Game Devlopers Conference!

I’ve received the IGDA Foundation’s Eric Dybsand Memorial Scholarship for AI Development, to go to the Game Developers Conference 2008 in San Francisco!
I’m honoured!
I’ve been withholding this up until it was announced on the IGDA’s website, but now that the organisation has sorted the passes and the winners, I can post. I’m still [...]

Favourite AI Moments

I participated in AlexJC’s “Favorite (sic) AI Moments” thread. It’s a mighty post, so well worth keeping a note of on my own site I think.
Ramble alert… but read on if you like.

PvP + PvM = PvPM

Tank NPC Enemy; the Halo Hunter
I was chuckling a bit after reading BBspot and their report on the AI being dumped in Halo 3 for cheaper outsourced human intelligence.
However, it is an interesting possibility to have players partially take over the roles usually assigned purely to the AI - making the players Player Monsters as [...]